![]() ![]() Each 24-hour period, players can collect up to three containers using the XP they earned in battles.The feature becomes available starting from Account Level 4.All successive rewards will be provided at random according to their description. ![]() These predetermined rewards will be included only in the "starter gift" containers. Container with consumables (Three Damage Control Party II consumables, Three Defensive AA Fire II consumables, Three Engine Boost II consumables).Supercontainer (250 Damage Control Party II consumables).Try Your Luck Container (Five Ocean Soul camouflage).Container with signals (Five Sierra Mike signals, Five November Foxtrot signals, 500 Free experience).Container with credits (50,000 credits, Three Smoke Generator II consumables, Three Hotel Yankee signals).In contrast to standard containers, these containers will include predetermined rewards: This will help all players to immediately see the advantages of this new system. Each player who has unlocked daily missions (Level 4 in the Service Record) will receive five containers (one of every type) as a gift after the release of version 0.5.13. If no more containers can be collected, the XP is reset to zero. At the end of each 24-hour period, the accumulated but not distributed XP is automatically spent on containers. The gathered experience is not removed from the ships, but is accumulated in parallel to ship XP (in the same way as Commander XP). Containers are collected by earning XP in battles. The rewards in the containers vary a lot, from a moderate amount of credits to rare Premium ships. Daily missions are now replaced with a more sophisticated and interactive system of Containers, which delivers more value to players.įrom now on, players will be able to collect up to three containers per day. ![]()
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